Do you want to be part of an organization that connects kids and adults to their community and their land?
Are you a huge Joss Whedon fan?
We're looking for great folks to teach in our 2017 Youth Camps. Why apply? Our application process is adventurous and unique. It is a great chance to build excellent professional connections and participate in many learning opportunities.
This page is for our Bay Area Programs. If you live in the Portland area, check out TrackersPDX.com
We need skilled teachers who want to make education better through working in our camps. We’re looking for:
Outdoor Educator Interns - Adults entering outdoor education looking for experience and mentoring
Teen Internship - Teens considering education as a career
Day Camp Educator - Educators passionate about building competency in kids through outdoor education
Extended Camp Educator - Afternoon hours overseeing our extended camp
Adventure Camp Educator - Expedition and backpacking camps
Coordinating Educator - Professionals with many years of outdoor education and team leadership experience
Scroll Below for all Available Positions
Looking for Educators & Mentors
Trackers is a diverse organization; less a business than a group of people focused on family and village. We need mentors to create thoughtful, challenging adventures in the outdoors, story, and folk wisdom. And yes, we do want you to come with skills or a great willingness to learn. These skills could include but not be limited to the following:
- Primitive skills and bushcraft
- Folk craft and Homesteading
- Archery and Bow Making, Kayaking
- Fishing and Foraging
- Live Action Role-playing Camps
The Four Guilds
The Guilds are at the core of Trackers. You don't need to know all the skills in every guild, but it is key to have an affinity and strong desire to develop them.
Rangers Guild (Reconnect the Village) - The Rangers are the hunters and protectors for the village. Versed in the arts of wilderness survival, tracking, and awareness, they remind us all of our connection to the wild and ways of the forest.
Wilders Guild (Restore the Earth) - The Wilders are caretakers, restoring the land to what it once was and beyond. If you live the way of rural or urban homesteading, love bacon, appreciate the hunt for wild plants, like goats more than people (awkward), and want to restore the wild into every nook and cranny of this world, join the Wilders Guild.
Mariners Guild (Respect the Waters) - The Mariners Guild thrive by the waterways. They fish, build boats, and connect our world by wind and sea. Mariners chart their course by the stars. They are masters of healthy economy, barter, and trade. Through salty wisdom, they demand respect for the water and all life within - and only occasionally talk like pirates.
Artisans Guild (Remember our Story) - The Artisans Guild regale us with their theatrics. They are story keepers; travelers bare-of-foot, walking and sleeping under the twilight sky. If you are a fine craftsperson (woodworking, sewing, leather, or blacksmithing), a teller of excellent stories, a geek who loves Buffy and Doctor Who, or a role-playing LARPing/gamer nerd who loves the outdoors, join our Artisans Guild.
Flexibility, Fantastic Conflict & Intelligent Conversation
Flexibility: We want individuals who are quick, thoughtful, and generous about solving challenges. We thrive with people who see awesome opportunity in complexity. Who remain calm when others are overwhelmed. They also don’t make a practice of blaming others for challenges. They ask helpful questions of the right people, right away.
The Riddle: Finding those "right people" might require thoughtful questions. Like many aspects of Trackers, navigating its intensity is a series of fantastic riddles we will never solve but leads us to the fantastic challenge of possibilities.
Conflict: Trackers Earth is a community. This also adds a flip-side to the idea of constructive conflict. If you don't prioritize relationships over your ego's need to win, you probably won't last long here. We strive to intelligently utilize conflict for the growth of the village. It plays out in our camps and how we approach life. And that brings us to:
Our 3 Camp Rules
1) No one dies
2) No wounds that don't heal in 4 days
3) Follow the Code of Common Sense
The Code of Common Sense
Push the edges of your awareness: eyes, ears, and all your senses. Keep an open mind and heart. Don't restrict yourself with a narrow view of things. The challenges and opportunities Nature provides often go unseen. Pay Attention to the spaces and places most people ignore.
Be Truly Helpful
Understand the difference between what you believe is helpful and what is Truly Helpful. Complaining about being cold and hungry is not helpful. Building a campfire or catching fish is helpful. When you put the needs of your community first you become Truly Helpful.
Many think surviving in nature means struggling against it. Yet, like a Mariner sailing the currents of the sea, we can Flow with nature. Take the time to experience the true way of things: creeks, plants, animals, birds, trees, wind, clouds, stars, sun, and moon. By giving your time, appreciation and Respect, you become part of their Flow.
We're Doing it Wrong, Do it Better
Perfect is boring. There's no perfect way to shoot a bow or weave a basket. There is only progress. Be excited that you're always doing it wrong and there are countless ways to improve. Like the plants, animals and even mountains, you never stop growing. You can always Do It Better!
If these rules and our Code strikes a chord with you, please continue reading. Also remember that every job has moments of drudgery, things you'd rather not do, but Trackers tends to inspire a lot more fun, joy, and wonder than most. People, kids, and adults alike, respond to your excitement. Be responsible, do a job, but have *fun* (the fourth rule or fourth wall?).
BTW, we often discuss the dynamics of the Bene Gesserit, Jedi and such when planning our programs. And of course, Ashitaka.
Summer 2017 Seasonal Positions
As a seasonal instructor or coordinator with Trackers camps, you are not assigned to an officially fixed work site. On any given day or work week you may work at any Trackers location, including but not limited to:
East Bay Sites
Be able to show up for work at day camps at any given Berkeley or Walnut Creek site in the summer.
Work on our backpacking and expedition team, traveling across Northern California.
Outdoor Educator Internship
Day Camp Educator
Extended Camp Educator
Adventure Camp Educator
Note Positions primarily for summer day camps. Yet we do offer several year-round positions based on seasonal performance.
Outdoor Educator Internship
An entry level position for adults committed to developing their outdoor education skill-set. No previous experience necessary. You must have a great desire to learn and teach.
Dates: Training June 1-2; camp June 19 - Aug 25, Mon-Fri
Pay: $550 per week estimated rate based on a 43 hour work week
Day Camp Educator
A Primary Camp Position You'll have a team of kids, given time outside to explore skills, story, and adventure.
Dates: June 11 - Aug 25, Mon-Fri
Pay: $600 to $625 per week. Estimated rate based on a 43 hour work week.
Extended Camp Educator
Ideal for a flexible schedule. Lead enriching activities. Hours from 7:30 AM - 9:30 AM & 3 PM - 6:30 PM for after-camp with occasional camp subbing.
Times: Single day training June 11, then June 19 - Aug 25, Mon-Fri
Pay: $13 hourly
Coordinating Educators lead and guide our Day Camp Educators and students to implement program curriculum, camp culture, and learn new skills. CDL for large school buses preferred.
Times: Training mid-May, then Jun 11-Aug 26
Pay: $800 per week
Adventure Camp Educator
Guide campers on adventures from the California Coast to the Sierras. Backpacking or multi-day travel camps.
Times: June 4 - Aug 25
Days vary based on week, most trips run Sun - Fri
Pay: $675 per week
Must possess class A or B California CDL with passenger and air brake endorsements for at least 3 years.
Times: Part time with immediate start. OR Jul 24-Aug 25; minimum 5 week commitment
Pay: TBD / DOE
Ages 16-17 Must have previously taken our LIT and/or a Guild Apprenticeship, or similar outdoor leadership program of 72 contact hours or more.
Times: Jun 19-Aug 25; 10 week summer commitment
Required Experience, Attributes & Physical Demands
Maintain high professional standards
Punctual and timely for all scheduled shifts
Ability to set and communicate boundaries for youth in a positive way
Ability to think on your feet, be, creative and care for the safety of children even in challenging situations
CPR/First Aid certified (or ability to complete before position begins)
Food handlers certified (or ability to complete before position begins)
State fishing license (if working with programs that fish)
Ability to continuously stand, frequently hike backcountry terrain on and off-trail, bend, squat, climb stairs/hills, lift up to 30 lbs
18 years of age or older (or completed high school if under 18) for any position EXCEPT Teen internship
Pre-employment checks: criminal background, reference, requirements in MVR Policy, Alcohol/Drug Test for drivers
OPTIONAL Bonus Points Given
For Commercial Drivers License for large school buses. Or if you possess the driving talent to help you learn.